Frostpunk Campaign Rule

This campaign uses milestone leveling - there is no individual XP. Your entire Division levels up together when the GM announces a milestone has been reached.

All new characters begin at Level 1. Upon completing your first proving period and becoming a full-fledged Guild member, the whole Division advances to Level 2. From there, milestones are tied to campaign events.

The GM may allow you to gain a level (LVL) whenever you complete an appropriately challenging quest or adventure. At level 1, this may be as simple as clearing some angry rats out of a basement or rescuing someone from the woods. Each subsequent level will generally take more effort (and therefore more time). When a hero gains a level:

  • HP Increase. Roll your Hit Die with advantage and increase your max HP by that much.
  • More Endurance. Your Hit Die max increases by 1 (it is typically equal to your level).
  • More Skilled. Gain 1 skill point. Additionally, you may move 1 point from one skill to another (as long as the skill doesn’t become negative), reflecting your hero’s evolving expertise and priorities.
  • Class Features. Gain new class features for your level. This may mean increasing your mana pool, new spells, or even selecting a subclass!
  • Other Adjustments. If any of your base stats increase, remember to adjust other elements of your character sheet as needed (skills, damage, Initiative, armor, mana, languages, etc.).