Fearsome Beast

(Large). Transform into any Large beast. Gain DEX+LVL temp HP (until Beastshift ends), the Gore attack, and Fearsome.

Gore. Action: 1d6+LVL damage, on hit: Gain LVL temp HP.

Fearsome. Whenever you Interpose or Defend, you may spend 1 mana to force them to reroll the attack (you must choose either result).

Beast of the Pack

(Medium). Transform into a Medium beast. Gain +DEX speed, Supercharge, and the Thunderfang attack. Whenever you crit or kill one or more enemies, Thunderfang gains a cumulative +1d4 lightning damage until combat ends.

Thunderfang. Action: 1d4+LVL piercing damage.

Supercharge. Spend up to WIL mana, and your next Thunderfang attack deals an additional 1d8 lightning damage per mana spent (you take this damage on a miss).

Beast of Nightmares

(Tiny). Transform into any Tiny beast or insect (provided it is horrible). Gain the Sting attack and Silent But Deadly.

Sting. (1/round) Action: Reach: 0. 1d4 piercing + 3×LVL acid damage (ignoring armor), on crit: 4×LVL damage instead.

Silent But Deadly. Speed: 2. You cannot Defend or Interpose. Attackers cannot target you until you become conspicuous (e.g., being seen transforming or attacking).

Chimeric Boons

Beast of the Sea Can move, breathe, and fight underwater without penalty.

Climber Can walk across walls and ceilings; ignores difficult terrain.

Fleet Footed +2 speed. Advantage on Stealth checks and against the Grappled condition.

Earthwalker +2 armor. Can burrow through dirt and unworked rock at half speed (leaving a tunnel behind). Advantage against the Prone condition.

Keen Senses Advantage on Perception and Assess checks. Unaffected by Blinded.

Leader of the Pack Advantage against fear and charm effects for yourself and allies within 6 spaces.

Phasebeast Whenever you shift between this form and your normal form (and vice versa), you may teleport up to 6 spaces away to a place you can see.

Prehensile Tail Creatures you hit in melee that are your size or smaller are Grappled. If you hit a larger creature, you may move with it when it moves.

Winged Gain a flying speed. Forced movement moves you twice as far while flying.