Key Stats: STR, DEX Hit Die: 1d12 Starting HP: 20 Saves: STR+, INT- Armor: None Weapons: All STR Weapons Starting Gear: Battleaxe, Rations (meat), Rope (50 ft.)
Levels
Level 1
Rage (1/turn) Action: Roll a Fury Die (1d4) and set it aside. Add it to every STR attack you make. You can have a max of KEY Fury Dice; they are lost when your Rage ends.
That all you got?! When you are attacked, you may expend 1 or more Fury Dice to reduce the damage taken by STR+DEX for each die spent.
Your Rage Ends...
If you leave combat, drop to 0 HP, or go 1 round without attacking or Raging.
Yes!
You can Rage and gain another Fury Die even if you are already Raging. If you are already at your max, roll as normal and decide which ones to keep. Your Fury Dice are dice when calculating damage for monster armor.
Level 2
Intensifying Fury If you are Raging at the beginning of your turn, roll 1 Fury Die for free.
One with the Ancients (1/Safe Rest) When faced with a decision about which direction or course of action to take, you can call upon your ancestors to guide you toward the most dangerous or challenging path.
Level 3
Subclass Choose a Berserker subclass.
Bloodlust Expend 1 or more Fury Dice on your turn, move DEX spaces per die spent for free.
Level 4
Enduring Rage While Dying, you Rage automatically for free at the beginning of your turn, have a max of 2 actions instead of 1, and ignore the STR saves to make attacks.
Key Stat Increase +1 STR or DEX. Savage Arsenal. Choose 1 ability from the Savage Arsenal.
Wrath & Ruin
Whenever you perform a notable act of destruction or feat of strength during a Safe Rest, you may choose different Berserker options available to you.
Level 5
Rage (2) Whenever you Rage, gain 2 Fury Dice instead.
Secondary Stat Increase +1 INT or WIL.
Level 6
Savage Arsenal (2) Choose a 2nd Savage Arsenal ability.
Intensifying Fury (2) Your Fury Dice are now d6s.
Level 7
Subclass Gain your Berserker subclass feature.
Level 8
Savage Arsenal (3) Choose a 3rd Savage Arsenal ability.
Key Stat Increase +1 STR or DEX.
Level 9
Intensifying Fury (3) Your Fury Dice are now d8s.
Secondary Stat Increase +1 INT or WIL.
Level 10
Savage Arsenal (4) Choose a 4th Savage Arsenal ability.
Level 11
Subclass Gain your Berserker subclass feature.
Level 12
Savage Arsenal (5) Choose a 5th Savage Arsenal ability.
Key Stat Increase +1 STR or DEX.
Level 13
Intensifying Fury (4) Your Fury Dice are now d10s.
Secondary Stat Increase +1 INT or WIL.
Level 14
Savage Arsenal (6) Choose a 6th Savage Arsenal ability.
Level 15
Subclass Gain your Berserker subclass feature.
Level 16
Savage Arsenal (7) Choose a 7th Savage Arsenal ability.
Key Stat Increase +1 STR or DEX.
Level 17
Intensifying Fury (5) Your Fury Dice are now d12s.
Secondary Stat Increase +1 INT or WIL.
Level 18
DEEP RAGE Dropping to 0 HP does not cause your Rage to end.
Level 19
Epic Boon Choose an Epic Boon.
Level 20
BOUNDLESS RAGE +1 to any 2 of your stats. Anytime you roll less than 6 on a Fury Die, change it to 6 instead.